OSRS Herb Runs Optimizer Guide
Master the art of efficient herb farming in Old School RuneScape. Learn optimal routes, profitable herbs, gear setups, and strategies to maximize your GP per run. Herb runs are one of the most consistent passive money makers in OSRS, earning 200-600K+ GP every 80 minutes.
Maximum 9 patches available in OSRS
Herbs grow every 80 minutes (~18 runs max per day)
Cost: 45,000 GP seed + 150 GP ultracompost = 45,150 GP
Net profit per patch: 22,530 GP × 9 patches = 202,770 GP per run
Minimum Requirements:
- 32 Farming (for Ranarr Weeds)
- Access to at least 5 herb patches
- Seed dibber, rake, and secateurs
- Ultracompost or supercompost
- Seed capital (50-200K GP initial investment)
Recommended for Maximum Profit:
- 62 Farming (for Snapdragon seeds - highest profit)
- Magic secateurs from Fairytale I (10% increased yield)
- All 9 herb patches unlocked
- Farming cape (teleports + unlimited payment for patches)
- Ultracompost (significantly reduces disease chance)
- Resurrect crops spell from Arceuus spellbook (saves diseased patches)
- Magic secateurs = +10% yield - Always use them! That's ~0.7 extra herbs per patch = +5K profit per run
- Ultracompost = 90% survival - Losing even 1 patch costs 50K+. Always use it.
- Watch GE margins - Ranarr can be more profitable than Snapdragon depending on market conditions
- Ironman meta: Toadflax early game → Ranarr mid-game → Snapdragon endgame
- Buy seeds in bulk during updates/events when prices drop 10-20%
💎 Must-Have Equipment (Massive Impact):
🎯 Highly Recommended (Save Time & Money):
🧰 Required Tools (Basic Necessities):
📦 Optimal Inventory Layout:
🗺️ Teleport Gear Priority (Budget → Endgame):
⏱️Perfect Timing Strategy - The 80-Minute Cycle
Herbs take exactly 80 minutes to grow. Set timers and integrate runs into other activities:
- Do herb run → 80min of Slayer/Bossing → herb run again
- Use Runelite farm timer plugin to get notifications when patches are ready
- Best times: 6am, 7:20am, 8:40am, 10am... (80min intervals from wakeup)
- Weekend farming: Can squeeze 12-15 runs per day = 2.4-7.5M GP passive income
🔮Resurrect Crops Spell - The Game Changer
Requires: 78 Magic + Arceuus spellbook + 8 Soul runes + 8 Blood runes + 25 Nature runes
- Revive diseased herbs BEFORE they die (when they turn brown)
- Costs ~5K in runes vs losing 40-50K seed + potential 60K herb yield
- With 90% ultracompost protection, 10% of 9 patches = ~1 disease per run
- Carry a Arceuus spellbook swap tablet + law runes in inventory
- Expected value: Saves 200-300K per day from prevented losses
💹GE Price Manipulation & Market Timing
Smart farmers don't just plant - they trade the market:
- Buy seeds during game updates/events when panic sellers flood market (-10-20% price)
- Sell herbs during peak hours: 6-10pm UK time (highest demand from PvMers)
- Track seed/herb price ratio on our GE Tracker
- Ranarr profit threshold: Only plant if (Herb price × 7.5) - Seed price > 10K
- Stock up on 200-300 seeds when ratio is good, farm for weeks with guaranteed profit
- Watch for bot bans: Herb prices spike 20-30% after major bot purges
🎯Route Optimization - The 6-Minute Run
Advanced players complete all 9 patches in under 7 minutes. Here's how:
- Pre-compost strategy: Apply compost on previous run = saves 45 seconds
- Banking route: Start at Farming Guild bank, end at Falador/Hosidius to bank herbs
- Circular path: Guild → Weiss → Troll → Catherby → Ardougne → Port Phas → Hosidius → Falador (minimizes backtracking)
- Stamina potion timing: Drink at patch #3 (Troll) for maximum efficiency
- Menu swapper plugin: Left-click = "Check-health" to instantly see if herbs are done
- Skip Harmony Island if under 8 minutes - 60sec travel not worth 50K for time-efficient players
🌳Combo Runs - Stack Your Farming Activities
Why do JUST herb runs when you can multiply your profit?
- Herb + Tree run: Check Palm trees (16hr) and Magic trees (8hr) same trip (+100K profit, +2 mins)
- Herb + Birdhouse: Do birdhouse runs every 50 minutes while doing herb runs (+40K/hr, +1 min)
- Herb + Seaweed: Ultra compost from Giant Seaweed is free - collect underwater weekly
- Herb + Berry bushes: White berries/Poison ivy respawn every 20 mins (near herb patches)
- Total combo run: 8-12 minutes, 250-600K profit depending on patches unlocked
📊Track Your Progress - Data-Driven Farming
Elite farmers track metrics to optimize profit:
- Log every run: Seeds planted, herbs harvested, disease rate, time taken
- Calculate your ACTUAL average yield - magic secateurs + your farming level
- Track GP/hour over 100+ runs to find your true profit (accounts for diseases, GE variance)
- A/B test protection methods: Ultracompost vs Pay Farmer - which is more profitable for YOUR setup?
- Spreadsheet template: Date | Herb | Patches | Yield | Profit | Time | Notes
- After 50 runs you'll have perfect data on which herbs are best for YOUR account
🏆Farming Guild Contracts - Hidden Profit Boost
Requires: 45 Farming (Easy), 65 (Medium), 85 (Hard)
- Do farming contracts WHILE doing herb runs (same patches, stack rewards)
- Hard contracts average 30K loot + Seed pack + 15K farming XP
- Takes 30-60 seconds extra per run, but adds 180-300K value per day
- Farming contracts give extra ultracompost, seeds, and bird nest rewards
- Pro strat: Complete contract on previous run, collect reward + new contract on next run
💰Ironman-Specific Strategies
Ironmen can't buy seeds from GE - here's the optimal path:
- Early game (32-50 Farming): Toadflax seeds from Master Farmers (Ardougne) or Slayer
- Mid game (50-62): Ranarr seeds from Slayer + Kingdom of Miscellania (herb mode)
- Late game (62+): Snapdragon seeds from Birdhouses + high-level PvM (Cerberus, CoX, etc.)
- Seed sources ranked: Birdhouses > Kingdom > Slayer > Farming Contracts > Master Farmers
- Never pick allotments/flowers - herb patches only for maximum efficiency
- Compost source: Giant seaweed + volcanic ash at Fossils Island = infinite ultracompost
What farming level should I start herb runs?
You can start at level 32 Farming with Ranarr seeds for solid profit. However, 62 Farming for Snapdragons opens up even more options. Even lower-level herbs like Toadflax (38 Farming) can be profitable.
Do I need all 9 patches?
No! You can start with just 4-5 patches (Falador, Ardougne, Catherby, Port Phasmatys) and still make 100-200K per run. More patches = more profit, but it's not required to start.
Should I use ultracompost or pay farmers?
For expensive seeds like Snapdragon, paying farmers gives 100% disease protection and is usually worth it. For cheaper seeds like Ranarr, ultracompost (90% protection) is more cost-effective.
Can I make money with herb runs as F2P?
No, all herb patches require membership. F2P players can only farm allotments, which are significantly less profitable.
How do I maximize my yield?
Always use magic secateurs (10% yield boost), ultracompost for disease protection, and consider the Farming cape perk if you're 99 Farming. These combine to dramatically increase average herbs per patch.