Guides/Herb Runs Optimizer
FarmingHerblore

OSRS Herb Runs Optimizer Guide

Master the art of efficient herb farming in Old School RuneScape. Learn optimal routes, profitable herbs, gear setups, and strategies to maximize your GP per run. Herb runs are one of the most consistent passive money makers in OSRS, earning 200-500K+ GP every 80 minutes.

200-500K GP/Run5-10 MinutesEvery 80 Minutes32+ Farming Required
Requirements for Herb Runs
What you need to start profitable herb farming

Minimum Requirements:

  • 32 Farming (for Ranarr Weeds)
  • Access to at least 5 herb patches
  • Seed dibber, rake, and secateurs
  • Ultracompost or supercompost
  • Seed capital (50-200K GP initial investment)

Recommended for Maximum Profit:

  • 62 Farming (for Snapdragon seeds - highest profit)
  • Magic secateurs from Fairytale I (10% increased yield)
  • All 9 herb patches unlocked
  • Farming cape (teleports + unlimited payment for patches)
  • Ultracompost (significantly reduces disease chance)
  • Resurrect crops spell from Arceuus spellbook (saves diseased patches)
All 9 Herb Patch Locations
Unlock and use these patches for maximum profit
Ardougne
Teleport: Ardougne cloak / Ardougne teleport d•j•p
None
Falador
Teleport: Falador teleport / Explorer's ring (no nearby fairy ring)
None
Port Phasmatys
Teleport: Ectophial a•l•q
Ghosts Ahoy quest
Catherby
Teleport: Camelot teleport / Catherby teleport b•l•r
None
Hosidius
Teleport: Xeric's talisman / Skills necklace a•k•r
50% Hosidius favor
Farming Guild
Teleport: Farming cape / Skills necklace c•i•r
60 or 85 Farming
Troll Stronghold
Teleport: Stony basalt teleport / Trollheim teleport a•j•r
My Arm's Big Adventure
Weiss
Teleport: Icy basalt teleport d•k•s
Making Friends with My Arm
Harmony Island
Teleport: Morytania legs 4 a•l•q
Elite Morytania Diary (optional but valuable)
Most Profitable Herbs to Plant
Updated profit calculations based on current GE prices
Snapdragon
Level 62 Farming Required
~90K (9 patches)
Seed Cost: ~50K
Herb Value: ~8K
Avg Yield: 7.5 herbs
Profit/Patch: ~10K
Ranarr
Level 32 Farming Required
~108K (9 patches)
Seed Cost: ~40K
Herb Value: ~7K
Avg Yield: 7.5 herbs
Profit/Patch: ~12K
Torstol
Level 85 Farming Required
~18-45K (9 patches)
Seed Cost: ~55K
Herb Value: ~7K
Avg Yield: 7.5 herbs
Profit/Patch: ~2-5K
Toadflax
Level 38 Farming Required
~90K (9 patches)
Seed Cost: ~1K
Herb Value: ~1.5K
Avg Yield: 7.5 herbs
Profit/Patch: ~10K
Pro Tip: Ranarr herbs are often more profitable than Snapdragons despite the lower level requirement because Ranarr seeds are cheaper relative to herb prices. Always calculate based on current market prices!
Optimal Herb Run Route
Most efficient teleport order for fastest completion
1
Farming Guild
Bank here, grab supplies
~45 seconds
2
Weiss
Northern route first
~40 seconds
3
Troll Stronghold
Nearby, minimize travel
~50 seconds
4
Catherby
South to Catherby
~35 seconds
5
Ardougne
Western route
~40 seconds
6
Port Phasmatys
Fastest with Ectophial
~35 seconds
7
Harmony Island
Optional, diary reward
~60 seconds
8
Hosidius
Near bank
~40 seconds
9
Falador
Final patch, bank at Falador
~40 seconds
Total Time: Approximately 6-8 minutes for all 9 patches with good teleports and efficiency.
Recommended Gear & Inventory Setup
Optimize your inventory for maximum efficiency

Essential Gear:

  • Magic secateurs - 10% increased herb yield (massive profit increase)
  • Farming cape (99 Farming) - Unlimited patch protection + teleport
  • Graceful outfit - Faster run energy restoration
  • Anima seed teleport - Quick Farming Guild access

Inventory Setup:

Rake
Seed Dibber
Magic Secateurs
Spade (optional)
9x Seeds
9x Ultracompost
Teleports
Teleports
Teleports
Teleports
Bank space
Bank space
Advanced Optimization Tips
Maximize your farming efficiency and profit

Use Resurrect Crops Spell

With 78 Magic and Arceuus spellbook, you can resurrect diseased crops instead of losing them. This saves thousands in lost profits over time.

Pre-Pay Farmers for Protection

While ultracompost gives 90% disease protection, paying farmers gives 100% protection. Calculate if payment cost is worth it based on seed prices.

Time Your Runs

Herbs take 80 minutes to grow. Set a timer and do herb runs consistently every 80 minutes while doing other activities like Slayer or PvM for maximum efficiency.

Track GE Prices Daily

Herb and seed prices fluctuate. Use our GE Price Tracker to monitor which herbs are currently most profitable before buying seeds.

Add Tree Runs for Extra XP

While doing herb runs, consider adding fruit trees and hardwood trees for passive Farming XP. These don't need frequent checking and provide excellent XP/GP efficiency.

Expected Profit Per Day
Calculate your potential daily earnings from herb runs
Coins
If you do 10 herb runs per day (every ~2.5 hours)
2-5M GP/Day
With 9 patches and Ranarr/Snapdragon herbs
Time Investment
60-100 mins/day
GP per Hour
2-3M GP/hr
Runs per Day
8-12 runs
Profit per Run
200-500K GP
Frequently Asked Questions

What farming level should I start herb runs?

You can start at level 32 Farming with Ranarr seeds for solid profit. However, 62 Farming for Snapdragons opens up even more options. Even lower-level herbs like Toadflax (38 Farming) can be profitable.

Do I need all 9 patches?

No! You can start with just 4-5 patches (Falador, Ardougne, Catherby, Port Phasmatys) and still make 100-200K per run. More patches = more profit, but it's not required to start.

Should I use ultracompost or pay farmers?

For expensive seeds like Snapdragon, paying farmers gives 100% disease protection and is usually worth it. For cheaper seeds like Ranarr, ultracompost (90% protection) is more cost-effective.

Can I make money with herb runs as F2P?

No, all herb patches require membership. F2P players can only farm allotments, which are significantly less profitable.

How do I maximize my yield?

Always use magic secateurs (10% yield boost), ultracompost for disease protection, and consider the Farming cape perk if you're 99 Farming. These combine to dramatically increase average herbs per patch.