Boss Money Making

VorkiVorkath — Post-DS2 Dragon

Vorkath is the Ungael dragon after Dragon Slayer II. The wage is two superior bones, two blue hides, and two main-table rolls every kill. Visages and the necklace are extra — do not budget around them. It is consistent solo PvM, not the highest GP/hr in the game.

Skip if: you have not finished Dragon Slayer II, or you want AFK Slayer instead of a click-intensive boss with acid and a spawn.

GP / hour
~2–4M

GE + KPH; uniques extra

Kills / hour
22–35

Dragon cbow vs DHCB + Woox

Per kill
Bones + hides

Always 2 superior bones, 2 blue d’hide

Difficulty
Medium

Three specials on a cycle

Antique LampRequirements

Hard gates

  • Dragon Slayer II — 200 QP and the usual DS2 skill floors
  • Extended super antifire (or antifire + shield) — dragonfire will wreck you otherwise
  • Crumble Undead (50 Magic) for the spawn — rune pouch with chaos / dust / whatever you autocast it with

Recommended

  • 85+ Ranged, 75+ Defence, 70+ Prayer (Rigour if you have the scroll)
  • Salve amulet (ei) — Vorkath is undead; it does not stack with a slayer helm
  • POH pool + Fremennik portal / boat for 30–40s banks
Dragonfire ShieldGear

Dragon hunter crossbow is the real upgrade (+30% accuracy and damage vs dragons). Dragon crossbow or ACB still works; you just lose kills/hr.

BudgetStandard
WeaponDragon crossbowDHCB
BodyBlessed d’hideElite Void ranged (Western Provinces Elite)
AmmoRuby dragon bolts (e) → diamond (e) around 50% HP
Neck / capeSalve (ei), Ava’s assembler

Elite Void is usually better DPS here than Armadyl and saves inventory. Melee DH lance is viable; ranged is easier for acid. Check the DPS calculator.

Bank FillerInventory
  • Extended super antifire + ranging potion (divine if you have it)
  • 2–3 prayer potions (Protect Mage + Rigour / Eagle Eye)
  • Rune pouch for Crumble Undead
  • House tab / construct cape
  • Optional: BGS or DWH for a defence dump at the start of the kill
  • Rest: high-healing food. Karambwans if you combo-eat pink-fire mistakes
Ranged IconKill loop
  1. Pot, Protect from Magic, poke him awake.
  2. Attack. Magic and ranged shots are both blocked by Protect Mage; dragonfire is the antifire.
  3. Specials cycle: pink dragonfire → acid pools → zombie spawn. Repeat.
  4. At ~50% HP, swap ruby (e) bolts for diamond (e).

Specials

  • Pink fire — one-hit if it lands. Sidestep two tiles when he rears.
  • Acid — do not stand on pools. Walk side to side, or Woox Walk (attack, step, attack, step) perpendicular to the acid for extra hits.
  • Spawn — Crumble Undead immediately. Protect Mage stays on; it does not block your own spell. If it reaches you it explodes and heals him.
CoinsProfit

Every kill always drops 2 superior dragon bones and 2 blue dragonhide, then two rolls on the main table. That is the wage. Head is 1/50 with a 50-kill pity. Dragonbone necklace 1/1,000. Vorki / jar 1/3,000. Both visages 1/5,000.

Simulate a grind on the Vorkath drop simulator. Prices on the GE tracker.

Loop Half Of KeyCommon mistakes
  • Slayer helm over Salve (ei) off-task. They do not stack; Salve wins on undead.
  • Regular antifire instead of extended super — you will eat dragonfire mid-kill.
  • Turning Protect Mage off to Crumble the spawn. You do not need to.
  • Budgeting GP/hr as if a skeletal visage is “due.”