Vorkath — Post-DS2 Dragon
Vorkath is the Ungael dragon after Dragon Slayer II. The wage is two superior bones, two blue hides, and two main-table rolls every kill. Visages and the necklace are extra — do not budget around them. It is consistent solo PvM, not the highest GP/hr in the game.
Skip if: you have not finished Dragon Slayer II, or you want AFK Slayer instead of a click-intensive boss with acid and a spawn.
GE + KPH; uniques extra
Dragon cbow vs DHCB + Woox
Always 2 superior bones, 2 blue d’hide
Three specials on a cycle
Hard gates
- Dragon Slayer II — 200 QP and the usual DS2 skill floors
- Extended super antifire (or antifire + shield) — dragonfire will wreck you otherwise
- Crumble Undead (50 Magic) for the spawn — rune pouch with chaos / dust / whatever you autocast it with
Recommended
- 85+ Ranged, 75+ Defence, 70+ Prayer (Rigour if you have the scroll)
- Salve amulet (ei) — Vorkath is undead; it does not stack with a slayer helm
- POH pool + Fremennik portal / boat for 30–40s banks
Dragon hunter crossbow is the real upgrade (+30% accuracy and damage vs dragons). Dragon crossbow or ACB still works; you just lose kills/hr.
| Budget | Standard | |
|---|---|---|
| Weapon | Dragon crossbow | DHCB |
| Body | Blessed d’hide | Elite Void ranged (Western Provinces Elite) |
| Ammo | Ruby dragon bolts (e) → diamond (e) around 50% HP | |
| Neck / cape | Salve (ei), Ava’s assembler | |
Elite Void is usually better DPS here than Armadyl and saves inventory. Melee DH lance is viable; ranged is easier for acid. Check the DPS calculator.
- Extended super antifire + ranging potion (divine if you have it)
- 2–3 prayer potions (Protect Mage + Rigour / Eagle Eye)
- Rune pouch for Crumble Undead
- House tab / construct cape
- Optional: BGS or DWH for a defence dump at the start of the kill
- Rest: high-healing food. Karambwans if you combo-eat pink-fire mistakes
- Pot, Protect from Magic, poke him awake.
- Attack. Magic and ranged shots are both blocked by Protect Mage; dragonfire is the antifire.
- Specials cycle: pink dragonfire → acid pools → zombie spawn. Repeat.
- At ~50% HP, swap ruby (e) bolts for diamond (e).
Specials
- Pink fire — one-hit if it lands. Sidestep two tiles when he rears.
- Acid — do not stand on pools. Walk side to side, or Woox Walk (attack, step, attack, step) perpendicular to the acid for extra hits.
- Spawn — Crumble Undead immediately. Protect Mage stays on; it does not block your own spell. If it reaches you it explodes and heals him.
Every kill always drops 2 superior dragon bones and 2 blue dragonhide, then two rolls on the main table. That is the wage. Head is 1/50 with a 50-kill pity. Dragonbone necklace 1/1,000. Vorki / jar 1/3,000. Both visages 1/5,000.
Simulate a grind on the Vorkath drop simulator. Prices on the GE tracker.
- Slayer helm over Salve (ei) off-task. They do not stack; Salve wins on undead.
- Regular antifire instead of extended super — you will eat dragonfire mid-kill.
- Turning Protect Mage off to Crumble the spawn. You do not need to.
- Budgeting GP/hr as if a skeletal visage is “due.”