← All skill guidesSkill Guide

OSRS Hunter Guide 1-99 — Chinchompas & Birdhouses

Accurate 1–99 Hunter training path: birdhouses, red crabs, falconry, razor-backed kebbits, Hunters' Rumours, red/black chinchompas, and herbiboar — with wiki-aligned XP rates and unlocks.

Time to 99
80–150hrs

Efficient active methods

GP from 1-99
Profit

Chins / herbiboar / nests

Best XP/Hour
~265k

Black chins (alt + tick manip)

Best GP/Hour
~2.4M

Black chinchompas (99)

Hunter Tutorial Video
Watch this Hunter tutorial for visuals on trap setups and end-game methods.

Cross-check levels and rates with the tables below — video guides go out of date after updates like Varlamore.

Hunter Training Methods 1-99

Ordered along the wiki's fastest active path. Keep birdhouse runs going the whole way.

1-9Natural History Quiz
None
1,000 XP totalFree

Complete the quiz with Orlando Smith in the Varrock Museum basement for 1,000 Hunter XP (and 1,000 Slayer XP) — jumps you to level 9.

5-99Bird House Trapping
Clockwork + logs + seeds (Bone Voyage)
1.1–4.8k XP/run+nests/feathers

Passive Fossil Island method. Set 4 bird houses and collect every 50 minutes. Best low-effort XP to ~80; still viable to 99. Use digsite pendants and cheap seeds (potato/onion).

9-15Feldip Weasels
Noose wand + rings of pursuit
~13k/hrBreak-even

Tracking in the Feldip Hunter area (south of Yanille). Equip a ring of pursuit to reveal the full trail instantly. Available from level 7.

15-21Ruby Harvests + Copper Longtails
Butterfly net + jars + bird snares
~20k/hrBreak-even

Piscatoris Hunter area. Net ruby harvests while bird-snaring copper longtails. Combining both is what reaches ~20k/hr.

21-39Red Crabs
Crab traps + fish offcuts
~31k/hrBreak-even

Fastest active method in this range. Requires partial completion of The Pandemonium and 10 Construction to build crab traps. Alternative: sapphire glacialis butterfly netting (~28.5k/hr).

39-43Embertailed Jerboas
Box traps (Eagles' Peak)
~50k/hrBreak-even

Box trapping at Locus Oasis (Varlamore). Fairy ring AJP. Needs partial Eagles' Peak for box traps. ~50k/hr with 3 traps.

43-49Falconry
500 coins (rent gyr falcon)
60–70k/hrLow profit

Piscatoris falconry area (fairy ring AKQ). Empty weapon, shield, and hands slots. Focus spotted kebbit spawns in the south-eastern corner. Dark kebbits at 57 (~75–80k/hr).

44-99Drift Net Fishing
Drift nets + fishbowl helmet + diving apparatus
60–117k Hunter/hr~−180k/hr

Trains Hunter and Fishing together on Fossil Island underwater (44 Hunter, 47 Fishing, Bone Voyage). Strong if you need both skills; worse Hunter XP alone than black chins or rumours. Nets cost money — not a profit method.

49-73Razor-backed Kebbits
Noose wand + rings of pursuit
~130k/hrBreak-even

Tracking at Piscatoris (fairy ring AKQ, east toward falconry). Stamina potions and weight-reducing gear help. ~100k/hr without stams; up to ~140k with alt supply.

63/80-99Red Chinchompas
Box traps (Eagles' Peak)
85–220k/hr+440k–1.1M/hr

Safe profitable training. Rates jump hard at 80 with 5 traps. Best spot is Tlati Rainforest (Children of the Sun / Varlamore access). Tick manipulation optional.

72/91-99Hunters' Rumours
Varies by assigned creature
160–250k/hrBreak-even

Hunter Guild tasks. Expert rumours from 72 (~160k/hr); Master from 91 (~195k at 91, ~250k at 99). Use a block list and guild hunter outfit. Safer alternative to Wilderness black chins.

73-99Black Chinchompas
Box traps (Wilderness, level 32–36)
145–265k/hr+1.3M–2.4M/hr

Fastest Hunter XP from 73 and highly profitable, but heavy PK risk. Solo ~145–225k XP/hr; with shooting alt + tick manip up to ~265k (cap ~300k uninterrupted at 99). Hard Wilderness Diary recommended for access.

80-99Herbiboar
Magic secateurs + stamina (Bone Voyage, 31 Herblore)
137–171k/hr~+300–400k/hr

Low-effort Fossil Island tracking. ~66 catches/hr assumed for wiki rates. Harvest for herbs + ~3.3k Herblore XP/hr with secateurs. Herbi pet chance 1/6,500 on harvest.

Most Profitable Hunter Methods

GP/hr figures track wiki money-making guides and move with GE prices — treat them as order-of-magnitude.

Black Chinchompas
73 Hunter, Eagles' Peak, Wilderness
73 Hunter
GP/Hour:1.3M–2.4M
XP:145–265k

Best Hunter GP/hr. Rates assume tick manipulation; PKers reduce real profit.

Red Chinchompas
63 Hunter (80+ strongly recommended)
63 Hunter
GP/Hour:440k–1.1M
XP:85–220k

Best safe profit method. Much better at 80+ with 5 traps; Tlati Rainforest is the top spot.

Herbiboar
80 Hunter, 31 Herblore, Bone Voyage
80 Hunter
GP/Hour:~375k
XP:137–171k

Profit scales with Herblore (better herb table). Magic secateurs and herb sack recommended.

Bird Houses
5 Hunter, Bone Voyage
5 Hunter
GP/Hour:Nests per run
XP:1.1–4.8k/run

Passive income from bird nests and feathers while training other skills. Not high calendar GP/hr, but excellent XP for time spent.

Rainbow Crabs
77 Hunter, 64 Sailing
77 Hunter
GP/Hour:~460–570k
XP:122–155k

Steady profit on The Crown Jewel. Build crab traps once; bait with fine fish offcuts.

Falconry
43 Hunter, 500gp rental
43 Hunter
GP/Hour:Low
XP:60–80k

Used mainly for XP bridging to 49+, not as a money-maker. Kebbit fur/loot is minor.

Hunter Unlocks & Requirements

1

Bird snaring & tracking

Crimson swifts, polar kebbits, and other starter prey

5

Bird houses

Passive Fossil Island trapping (requires Bone Voyage)

15

Butterfly netting

Catch ruby harvests and higher butterflies

20

2 concurrent traps

Extra trap; then 3 at 40, 4 at 60, 5 at 80 (+1 in Wilderness)

27

Box trapping

Ferrets and later chinchompas — requires Eagles' Peak

29

Net trapping

Swamp lizards and salamanders (rope + small fishing net)

31

Pitfall trapping

Spined larupia and other pitfall creatures

43

Falconry

Rent a gyr falcon to hunt kebbits at Piscatoris

53

Grey chinchompas

First chinchompa catch (box traps)

63

Red chinchompas

Main safe profit box-trap method

73

Black chinchompas

Wilderness chinchompas — fastest XP and best GP/hr

80

Herbiboar

Fossil Island tracking (also needs 31 Herblore)

91

Master Hunters' Rumours

Highest-tier Hunter Guild tasks (~250k XP/hr at 99)

Pro Hunter Tips — Maximize XP & GP

Bird houses every 50 minutes: Best early–mid XP for time spent; keep them going to 99 if you want AFK levels

Trap limits: 1 → 2 at 20 → 3 at 40 → 4 at 60 → 5 at 80 (Wilderness adds one more)

Boost before trap thresholds: Hunter potions (or tipple) to unlock the next trap early around 20/40/60/80

Safe vs risk: Red chins / rumours / herbiboar if you hate PKers; black chins if you want max XP and GP

Rumour block list: Park bad Expert/Master tasks on one guild hunter, then train on the others

Herbiboar: Magic secateurs + herb sack; official client Herbiboar Helper highlights the correct search

Black chin tick manip: Knife + teak/mahogany logs; shoot strays so fresh chins path into traps

Complete Hunter Training Guide
Hunter scales from bird snares and tracking into box traps, falconry, guild rumours, and Wilderness chinchompas. This path matches current wiki recommendations after Varlamore.

Early game (1–39)

Natural History Quiz to 9, then birdhouses on Fossil Island for the bulk of efficient XP. Actively: Feldip weasels (9–15) → ruby harvests with copper longtails (15–21) → red crabs (21–39). Sapphire glacialis is the fallback if you skip The Pandemonium crab traps.

Mid game (39–73)

Finish enough of Eagles' Peak for box traps, then embertailed jerboas (39–43) and falconry (43–49). Razor-backed kebbits carry you to 73 at ~130k/hr. Grey chinchompas unlock at 53; red chins at 63 (rates are weak until 80 / 5 traps). Orange/red/black salamanders are lower-intensity alternatives.

End game (73–99)

Black chinchompas (73) are the fastest XP and best GP/hr if you accept Wilderness risk. Hunters' Rumours (Expert 72 / Master 91) are the strong safe XP option. Red chins and herbiboar (80 Hunter, 31 Herblore) are the main profitable / supply-focused alternatives.

Essential materials

  • Bird snares / box traps / rope + small net: Hunter shops (Yanille, Nardah, etc.)
  • Noose wand + rings of pursuit: Tracking weasels and razor-backed kebbits
  • Butterfly net + jars: Ruby harvests, sapphire glacialis, moths
  • Clockworks + logs + seeds: Birdhouse runs

Quest requirements

  • Bone Voyage: Fossil Island — birdhouses, drift net fishing, herbiboar
  • Eagles' Peak: Box traps (jerboas, all chinchompas)
  • Children of the Sun: Varlamore access (jerboas, Hunter Guild, Tlati red chins)
  • The Pandemonium (partial): Red crab trapping (+10 Construction for traps)
  • Priest in Peril: Morytania swamp lizards only — not needed for Feldip Hills
  • Desert access: Orange salamanders at Uzer (Shantay Pass / fairy DLQ) or Necropolis (Beneath Cursed Sands)

Common mistakes to avoid

  • Skipping birdhouses — they are the best XP-for-time early and mid
  • Trying red chins hard before 80 when you only have 4 traps
  • Tracking without rings of pursuit (huge XP loss on weasels/razorbacks)
  • Treating drift nets as profit — nets are a cost; the value is dual XP

Related tools

Calculate your time to 99 with our Skill Calculator. Track XP gains with the Player Lookup tool. Check current prices at the GE Tracker.

Hunters' Rumours (Hunter Guild)
Live Varlamore content — not speculation. Guild hunters assign a creature; hunt it until a rare part drops.

Rumour tiers

  • Novice (46) / Adept (57): Available early but weak XP — skip for training
  • Expert (72): ~160k XP/hr with a good block list and guild outfit
  • Master (91): ~195k at 91, up to ~250k at 99

Tips

  • Switch freely between guild hunters — two never share the same creature, so you can block tasks
  • Talk to Guild Scribe Verity for back-to-back rumours
  • Completion XP uses (Hunter level + 5) × tier modifier (50 / 55 / 60)
  • Best safe alternative to black chinchompas when you want high XP without Wilderness risk