Wilderness Level Calculator
Attack range is your combat ± the wilderness overlay. Same bracket both ways. PvP worlds add 15 to the bracket only — deaths still use the real wildy level.
3–126
The yellow “Level: X” overlay. Max 56.
Attackable combat
80–120
41 combat levels. You can attack them; they can attack you. Formula is combat ± wildy.
- Teleports
- Spellbook and jewellery teleports both work.
- Kept on death
- Unskulled 3 items, skulled 0. Protect Item (25 Prayer) keeps one extra. Off on high-risk worlds.
Locations
| Place | Wildy | Combat | Notes |
|---|---|---|---|
| Edgeville ditch | 1 | PvP after 2 tiles | First two tiles north of the ditch are not attackable. |
| Ferox Enclave | 13–16 | Safe | Bank and pool. Teleblocked players cannot enter. |
| Chaos Temple (elder druids) | 13 | Singles | Normal altar. Not the 3.5× bone church. |
| Dark Warriors’ Fortress | 13–16 | Singles | Chaos-and-below rune spawns. |
| Revenant Caves | 17–40 | Singles-plus | 100k entry fee; repaid if you die inside. |
| Wilderness Slayer Cave | 17–31 | Multi | Krystilia tasks. |
| Wilderness God Wars Dungeon | 23–29 | Multi | Ecumenical keys. |
| Black chinchompas | 32 | Singles | 73 Hunter. Constant PK traffic. |
| Callisto / Venenatis / Vet’ion | 35–40 | Multi | Lairs. Medium Wilderness diary or a boss task to enter. |
| Lava Dragon Isle | 36–42 | Singles | Lava dragons. |
| Chaos Temple (church) | 38 | Multi | 3.5× Prayer XP on bones; 50% chance the bone is not consumed. |
| Lava Maze | 40–45 | Singles | Muddy chest, lava eels, black dragons in the dungeon. |
| Chaos Elemental | ~50 | Multi | West of Rogues’ Castle. |
| Resource Area | 51–53 | Singles | Entry fee. Dark crabs, runite golems. |
| Wilderness Agility Course | 52–56 | Singles | 52 Agility. No marks of grace. |
| Mage Arena / Deserted Keep | ~51–54 | Bank is safe | Lever to Ardougne / Edgeville. God cape. |
Death and skulls
- Attacking another player first skulls you. Fighting back after they attack you does not.
- Entering the Abyss or asking the Emblem Trader also skulls you.
- Above wildy 20, some untradeables (infernal cape, etc.) convert to coins on a PvP death if unlocked.
- Revenant Caves are singles-plus: you can be piled while fighting an NPC. See skulling for revs.
Escape
- Set NPC Attack options so you do not left-click skull on a player standing on a revenant spawn.
- Teleblock lasts 5 minutes (2.5 with Protect from Magic). Specials on a player also lock teleports briefly.
- Ferox is the only mid-wildy bank. Mage Arena bank is the deep-wildy one.
- Plan a run with the world map.
Related tools
Browse everything on the tools index.
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