Amulet Of Avarice

Wilderness Level Calculator

Attack range is your combat ± the wilderness overlay. Same bracket both ways. PvP worlds add 15 to the bracket only — deaths still use the real wildy level.

3–126

The yellow “Level: X” overlay. Max 56.

Attackable combat

80120

41 combat levels. You can attack them; they can attack you. Formula is combat ± wildy.

Teleports
Spellbook and jewellery teleports both work.
Kept on death
Unskulled 3 items, skulled 0. Protect Item (25 Prayer) keeps one extra. Off on high-risk worlds.

Locations

PlaceWildyCombatNotes
Edgeville ditch1PvP after 2 tilesFirst two tiles north of the ditch are not attackable.
Ferox Enclave13–16SafeBank and pool. Teleblocked players cannot enter.
Chaos Temple (elder druids)13SinglesNormal altar. Not the 3.5× bone church.
Dark Warriors’ Fortress13–16SinglesChaos-and-below rune spawns.
Revenant Caves17–40Singles-plus100k entry fee; repaid if you die inside.
Wilderness Slayer Cave17–31MultiKrystilia tasks.
Wilderness God Wars Dungeon23–29MultiEcumenical keys.
Black chinchompas32Singles73 Hunter. Constant PK traffic.
Callisto / Venenatis / Vet’ion35–40MultiLairs. Medium Wilderness diary or a boss task to enter.
Lava Dragon Isle36–42SinglesLava dragons.
Chaos Temple (church)38Multi3.5× Prayer XP on bones; 50% chance the bone is not consumed.
Lava Maze40–45SinglesMuddy chest, lava eels, black dragons in the dungeon.
Chaos Elemental~50MultiWest of Rogues’ Castle.
Resource Area51–53SinglesEntry fee. Dark crabs, runite golems.
Wilderness Agility Course52–56Singles52 Agility. No marks of grace.
Mage Arena / Deserted Keep~51–54Bank is safeLever to Ardougne / Edgeville. God cape.

Death and skulls

  • Attacking another player first skulls you. Fighting back after they attack you does not.
  • Entering the Abyss or asking the Emblem Trader also skulls you.
  • Above wildy 20, some untradeables (infernal cape, etc.) convert to coins on a PvP death if unlocked.
  • Revenant Caves are singles-plus: you can be piled while fighting an NPC. See skulling for revs.

Escape

  • Set NPC Attack options so you do not left-click skull on a player standing on a revenant spawn.
  • Teleblock lasts 5 minutes (2.5 with Protect from Magic). Specials on a player also lock teleports briefly.
  • Ferox is the only mid-wildy bank. Mage Arena bank is the deep-wildy one.
  • Plan a run with the world map.