How To

How to Skull for Revs

Revenant drop tables are much better while skulled. Serious hunters skull on purpose, risk only what they can afford to lose, and keep Protect Item on. Entrances are one-way into the Forinthry Dungeon across Wildy levels 17 / 26 / 40 — learn exits before you commit max gear.

Skip if: You won’t enter the Wilderness or won’t risk a skull.

Why skull
Loot table

Skulled = better rev drops

Protected
1 item

With Protect Item prayer

Entrances
17 / 26 / 40

One-way into caves

Combat
Singles+

PKers still pile exits

How to get the skull
  • Emblem Trader (easiest) — right-click → Skull me / ask for a PK skull. He sits in Edgeville (members BH / trader spot) and also wanders the Revenant Caves. Edgeville is the safe place to do it; confirming dialogue skulls you for ~10 minutes.
  • Skull at Edge, run up — skull via the Emblem Trader in Edgeville (or a quick Wild attack near the ditch), then run north to the level 17 / 26 entrances. Standard prep before a rev trip.
  • Attack another playerin the Wilderness — even a brief attack. Fine if you're already deep Wild; worse as your only plan if you're trying to stay low-risk.
  • At the Edgeville Emblem Trader you can also ask to extendthe skull to ~20 minutes once you're already skulled.
  • Caveat: the Emblem Trader roaming inside revs is often camped / used as bait on BH worlds. Prefer skulling in Edgeville before you enter.
  • Unskulled trips are fine for learning layout — expect worse loot.
Protect Item + risk
  • Keep Protect Item on so you keep one item on death while skulled.
  • Everything else unprotected is gone if you die. Don’t “just peek” in a max set.
  • Untradeables that protect separately still follow their own rules — know what you’re risking.
  • Potion / prayer up before the hole. Caves sit deep in Wild levels depending on entry.
Entrances
  • Level 17— east of Dark Warriors' Fortress (common lower-risk entry).
  • Level 26 — north of Bandit Camp (burning amulet Bandit Camp → east).
  • Level 40 — SE of Lava Maze (rev cave teleport / burning amulet Lava Maze).
  • Entrances are one-way in. Exits are separate tiles — learn them before a big risk trip.

Map — Revs (17) · Map — Level 40 entrance · Wildy level calc

PK reality check
  • Singles-plus still means death piles at hotspots and exits.
  • Skulled + PKed = almost everything unprotected is lost. Size risk to that.
  • Fight timing: PID explained