Boss Money Making

Demonic Gorillas — Zenyte Shard Money Making

Demonic gorillas live in the Crash Site Cavern after Monkey Madness II. They force melee/range (and sometimes mage) switches plus prayer changes. Average GP/hr looks huge because of zenyte shards (1/300), but dry streaks are the norm — treat shards as lottery tickets on top of ~20k baseline kills.

Skip if: Monkey Madness II is unfinished, you refuse prayer/gear switching, or you need predictable GP without rare uniques.

GP per hour
~1–5M

Wiki ~4.7M @ 70 kph incl. shards

Kills / hour
55–90

60–70 common; 90 on-task max

Avg loot / kill
~20–75k

~20k no shard; ~73k with

Difficulty
High

Style + prayer switches

Requirements

Hard gates

  • Monkey Madness II completed
  • Access to Crash Site Cavern (gnome glider / quest teleports)

Recommended (soft)

  • 80+ melee stats, 85+ Ranged, 80+ Magic / Hitpoints, 70+ Prayer (wiki baseline)
  • King's Ransom (Piety); Shadow of the Storm (arclight / demonbane path)
  • Black demon task for Slayer helm (i) — big KPH bump with demonbane
  • POH pool + glider / royal seed pod for banking
Gear
TierMeleeRange switch
BudgetArclight + strength gear / barrowsToxic blowpipe + d'hide pieces
MidArclight / emberlight + bandos, torture, ferociousBlowpipe or crystal bow / bowfa
MaxEmberlight + torva / inquisitor piecesScorching bow / tbow + masori

Keep a mage switch if your route uses it for prayer-locked phases. On a black demon task, Slayer helm (i) stays on.

Inventory
  • Range (and mage) switch gear not worn
  • Divine super combat + divine ranging
  • Prayer potions — switches eat prayer
  • Food: sharks / dark crabs; less food once switches are clean
  • Teleport (royal seed pod / house); stamina optional for cave movement
  • High-alch runes for rune drops if staying long
Kill loop / Method
  1. Travel to Crash Site Cavern → pot up → Protect from the style the gorilla is using.
  2. Attack with the opposite combat style (melee when it protects range, etc.).
  3. When it changes overhead prayer / attack style, swap prayer and weapon immediately.
  4. Stay out of melee distance when it is using melee if you are ranging; do not tank unnecessary hits.
  5. Loot zenyte shards and ballista parts instantly; alch or note other drops between pulls.
  6. Bank on prayer/food; return. On-task with demonbane aims for 70–90 kph.
Mechanics
  • Prayer protection — gorilla protects a style; attacking with that style deals heavily reduced damage. Switch weapons.
  • Attack styles — it cycles melee / mage / range. Your Protect prayer must match.
  • Specials — boulder / card attacks punish standing still; keep moving when telegraphed.
  • Multi-combat cave — watch for stacked aggro; pull carefully if learning.
Profit

Wiki ~4.7M/hr assumes ~70 kph and averages in zenyte shards. Without shards, expect closer to ~1M/hr from runite, seeds, ashes, and alchables. Ballista components are occasional mid-tier uniques.

  • Stable: runite items, seeds, malicious ashes, javelin tips
  • RNG: zenyte shard (1/300), ballista limbs/spring/frames, monkey tail
  • Supplies: prayer + combats + food — subtract from gross

Zenyte jewellery demand sets the method — check shard prices on GE Tracker before a long grind.

Common mistakes
  • Attacking through the gorilla's overhead prayer
  • Wrong Protect prayer after a style swap
  • Bringing only one combat style "to keep it simple"
  • Banking 5M/hr after two hours without a shard
  • Ignoring black demon tasks when demonbane is available