Demonic Gorillas — Zenyte Shard Money Making
Demonic gorillas live in the Crash Site Cavern after Monkey Madness II. They force melee/range (and sometimes mage) switches plus prayer changes. Average GP/hr looks huge because of zenyte shards (1/300), but dry streaks are the norm — treat shards as lottery tickets on top of ~20k baseline kills.
Skip if: Monkey Madness II is unfinished, you refuse prayer/gear switching, or you need predictable GP without rare uniques.
Wiki ~4.7M @ 70 kph incl. shards
60–70 common; 90 on-task max
~20k no shard; ~73k with
Style + prayer switches
Hard gates
- Monkey Madness II completed
- Access to Crash Site Cavern (gnome glider / quest teleports)
Recommended (soft)
- 80+ melee stats, 85+ Ranged, 80+ Magic / Hitpoints, 70+ Prayer (wiki baseline)
- King's Ransom (Piety); Shadow of the Storm (arclight / demonbane path)
- Black demon task for Slayer helm (i) — big KPH bump with demonbane
- POH pool + glider / royal seed pod for banking
| Tier | Melee | Range switch |
|---|---|---|
| Budget | Arclight + strength gear / barrows | Toxic blowpipe + d'hide pieces |
| Mid | Arclight / emberlight + bandos, torture, ferocious | Blowpipe or crystal bow / bowfa |
| Max | Emberlight + torva / inquisitor pieces | Scorching bow / tbow + masori |
Keep a mage switch if your route uses it for prayer-locked phases. On a black demon task, Slayer helm (i) stays on.
- Range (and mage) switch gear not worn
- Divine super combat + divine ranging
- Prayer potions — switches eat prayer
- Food: sharks / dark crabs; less food once switches are clean
- Teleport (royal seed pod / house); stamina optional for cave movement
- High-alch runes for rune drops if staying long
- Travel to Crash Site Cavern → pot up → Protect from the style the gorilla is using.
- Attack with the opposite combat style (melee when it protects range, etc.).
- When it changes overhead prayer / attack style, swap prayer and weapon immediately.
- Stay out of melee distance when it is using melee if you are ranging; do not tank unnecessary hits.
- Loot zenyte shards and ballista parts instantly; alch or note other drops between pulls.
- Bank on prayer/food; return. On-task with demonbane aims for 70–90 kph.
- Prayer protection — gorilla protects a style; attacking with that style deals heavily reduced damage. Switch weapons.
- Attack styles — it cycles melee / mage / range. Your Protect prayer must match.
- Specials — boulder / card attacks punish standing still; keep moving when telegraphed.
- Multi-combat cave — watch for stacked aggro; pull carefully if learning.
Wiki ~4.7M/hr assumes ~70 kph and averages in zenyte shards. Without shards, expect closer to ~1M/hr from runite, seeds, ashes, and alchables. Ballista components are occasional mid-tier uniques.
- Stable: runite items, seeds, malicious ashes, javelin tips
- RNG: zenyte shard (1/300), ballista limbs/spring/frames, monkey tail
- Supplies: prayer + combats + food — subtract from gross
Zenyte jewellery demand sets the method — check shard prices on GE Tracker before a long grind.
- Attacking through the gorilla's overhead prayer
- Wrong Protect prayer after a style swap
- Bringing only one combat style "to keep it simple"
- Banking 5M/hr after two hours without a shard
- Ignoring black demon tasks when demonbane is available