Boss Money Making

Corrupted Gauntlet — Zero-Gear Solo Money Making

Corrupted Gauntlet (CG) is the hard mode of The Gauntlet in Prifddinas, unlocked with Song of the Elves. You enter with nothing, get 7:30 to gather and craft crystal gear inside, then fight the Corrupted Hunllef (1000 HP). Almost all the GP comes from one drop — the enhanced crystal weapon seed at 1/400 — which makes the Bow of Faerdhinen or Blade of Saeldor. Baseline chests (shards, seeds, alchs) are modest; the seed is the payday.

Skip if: Song of the Elves is incomplete, you can't reliably prep in 7:30, or you want an AFK/low-attention method — CG is prep speed plus a prayer-switching boss.

GP per hour
~2–5M

Almost all from the 1/400 seed

Completions / hr
4–6

~8–12 min learning; ~7–8 practised

Enhanced seed
1/400

vs 1/2000 in regular Gauntlet

Difficulty
High

7:30 prep + Hunllef mechanics

Requirements

Hard gates

  • Song of the Elves completed (grand master quest — unlocks Prifddinas and the Gauntlet)
  • 43 Prayer for Protect from Magic / Missiles (the fight is unforgiving without them)
  • No items brought in — dying loses nothing but time (HCIM lose their status)

Recommended (soft)

  • High Ranged and/or Magic — you fight with a crystal bow or staff, so those levels drive your accuracy and DPS
  • 70+ Defence and 80+ Hitpoints for survivability; higher stats mean shorter kills and fewer deaths
  • 74 Prayer for Rigour / Augury is a big DPS boost but not required to complete
  • Comfortable with prayer switching and weapon swaps under pressure
  • RuneLite Gauntlet plugin for the boss attack counter and room/resource tracking while learning
Gear

You craft everything at singing bowls inside. Crystal weapons come in three tiers (basic → attuned → perfected) and three styles: bow (Ranged), staff (Magic), halberd (Melee). Because Hunllef prays against your style, you need at least two weapons. The standard, high-success setup:

  • Main weapon (T3): perfected bow or staff — this is your damage, always push it to tier 3
  • Off-style weapon: a halberd (or the other ranged/mage option) to keep hitting when Hunllef prays your main style; T1–T2 is fine
  • Armour: full T2 (helm/body/legs) is the sweet spot — chasing T3 armour burns prep time for little gain. Damage scales off total armour tier, so 2× T3 pieces ≈ full T2
  • Food: 20+ paddlefish (heal 20 each) — bring more fish over perfect armour while you're still dying
  • Egniol potions: made from grym leaf; restore run energy and prayer points during the fight
  • Teleport crystal: optional escape if you botch prep (leaving/dying gives a token reward, no unique chance)
Inventory
  • Enter with an empty inventory (bank everything in the chest by the entrance first)
  • Inside you make/find a crystal pickaxe, axe and harpoon to gather crystal ore, phren bark, linum tirtinum, grym leaf, raw paddlefish and crystal shards
  • Final fight inventory: T3 main weapon, off-style weapon, T2 armour set, egniol potions, ~20+ paddlefish
  • Drop weapon/armour frames you won't use so gathering clicks stay clean; never enter Hunllef underfed
Kill loop / Method
  1. You have 7 minutes 30 seconds to prep (30% less than regular Gauntlet). Move fast and follow a fixed room route.
  2. Gather on the way: crystal ore, phren bark and paddlefish first; grab grym leaf and linum tirtinum for potions and armour.
  3. Hunt the demi-bosses — Crystalline Bear, Dragon and Dark Beast (all level 172). The first Bear kill guarantees a crystal spike (needed for a T3 halberd); they also drop weapon/armour frames.
  4. Craft your T3 main weapon first, then a second style, then full T2 armour, then egniol potions.
  5. Enter the boss room with food, pots and both weapons ready (or the timer auto-teleports you in at 0:00).
  6. Fight the Corrupted Hunllef: match its attack style with Protect from Magic/Missiles, swap your weapon every time it changes its overhead, and keep moving through tornadoes and floor tiles.
  7. Loot the chest, leave, and immediately re-enter. Cutting dead time between runs is where GP/hr is won.
Mechanics
  • 1000 HP. Corrupted Hunllef has more health and higher stats than the regular version — kills take longer and hit harder, so DPS and armour both matter.
  • Overhead switch every 6 attacks. Hunllef prays against your current style after 6 of its own attacks. Count 1-2-3-4-5-6, then swap your weapon so you keep dealing damage.
  • Protection prayers. It alternates Magic and Ranged attacks — flick Protect from Magic / Missiles to match. Off-prayer hits are large.
  • Tornadoes. The #1 killer. Run along edges / cut diagonally to shake them; do not stand still to DPS.
  • Damaging floor & stomp. Step off glowing tiles immediately and give it space during the stomp attack.
  • Leaving early or dying gives only a small token reward — no chance at seeds or armour.
Profit

CG profit is top-heavy: a single enhanced crystal weapon seed is worth roughly as much as hundreds of ordinary chests, so your real GP/hr is dominated by that 1/400 drop. Between seeds you bank shards, smaller seeds and alchables — a decent baseline, but the big number only shows up when you stay consistent over many runs.

  • Enhanced crystal weapon seed — 1/400. The jackpot; makes Bow of Faerdhinen or Blade of Saeldor. If you don't want it, exchange it with Amrod for 1,500 crystal shards.
  • Crystal armour seed — 1/50. Three are needed for a full crystal armour set, so mains usually sell them.
  • Crystal weapon seed — ~1/25. The basic (non-enhanced) seed for crystal bow/halberd/staff.
  • Baseline every run: crystal shards, plus common drops (runes, coins, alchables).
  • Supplies/death cost: zero GP — you bring nothing in. The only cost is time (and HCIM status).

Prices swing a lot, so treat GP/hr as a range. Check the current enhanced seed and armour seed prices on the GE Tracker before comparing CG to Zulrah or Vorkath.

Common mistakes
  • Entering Hunllef with a T1 weapon or under ~15 paddlefish
  • Chasing T3 armour instead of a repeatable T3-weapon + full-T2-armour prep
  • Losing the 6-attack count and staying on the prayed-against weapon
  • Standing still to squeeze DPS instead of running the tornadoes
  • Wasting prep time backtracking — commit to one room route and stick to it
  • Quitting after a dry seed streak; 1/400 means long droughts are normal, keep sending runs