Zulrah — Serpent Boss Money Making
Zulrah is the post-Regicide solo snake boss at Zul-Andra. It suits players who can learn four rotations and switch mage/range every phase. GP/hr is mostly scales and noted loot; mutagens and fangs are rare spikes. Expect deaths while learning — items are kept, supplies are not.
Skip if: You have not finished Regicide, cannot comfortably swap mage and range every phase, or want low-attention AFK money instead of rotation PvM.
GE + KPH dependent; wiki ~2M @ 20 kph
Learning vs practised / max gear
Scales + alchs; uniques separate
Rotations + jad prayer
Hard gates
- Regicide started/completed far enough to reach Port Tyras and board the Zul-Andra boat (speak to High Priestess Zul-Harcinqa first)
- No Slayer level — Zulrah is not a task boss
Recommended (soft)
- 80+ Magic / 80+ Ranged (75 Mage for Trident of the swamp; 75 Range for blowpipe)
- 43+ Prayer for Protect Magic / Missiles; 74+ for Augury / Rigour
- 70+ Defence / Hitpoints so jad mistakes are recoverable
- Western Provinces Hard (Zul-Andra teleport), fairy ring BJS (76 Agility, boostable), POH ornate pool
You need a mage set and a ranged set. Toxic staff of the dead is a magic weapon — it is not a range switch. For range use blowpipe, Bow of Faerdhain, or Twisted bow.
| Slot / role | Budget | Mid | Max |
|---|---|---|---|
| Mage weapon | Trident of the seas | Trident of the swamp | Tumeken's shadow / toxic trident |
| Range weapon | Toxic blowpipe | Bowfa + crystal | Twisted bow |
| Mage body | Ahrim / mystic | Ancestral / Virtus | Ancestral + tormented |
| Range body | Blessed d'hide | Crystal / Masori | Masori (f) / crystal |
| Shared | Occult / anguish swap, suffering (i), barrows gloves | + Imbued cape / assembler, eternal / pegasians | + Satellites (magus / venator), BiS jewellery |
Serpentine helm covers venom. Void is workable early if you already have it; dedicated mage/range armour usually wins once switches are clean.
- Range switch pieces (weapon + armour you are not wearing in mage)
- Divine magic + ranging potions (or supers)
- 2–4 prayer potions; anti-venom+ if no serpentine helm
- Food: sharks / karambwans / anglerfish — learning trips need more food
- Zul-andra teleport scroll(s) or fairy ring access; house tele for pool banking
- Optional: rune pouch, thralls, vengeance runes (94 Magic)
- Bank → ornate pool → Zul-Andra tele / BJS → board the boat (instance).
- Pot up, set Mage prayer, stand on the correct starting tile for the rotation you expect (RuneLite helper helps until muscle memory).
- On each dive: pre-click prayer + gear switch, then move to the next safe tile before she resurfaces.
- Green form: she magics you — Protect from Magic, attack with ranged.
- Blue form: she ranges you — Protect from Missiles, attack with magic (trident / shadow).
- Red form: melee tail slam — Protect from Melee, step off the slam tile; magic usually out-DPSes range here.
- Clear snakelings when they stack damage; venom sources help. Pick up loot between kills; bank when out of food / prayer.
- Four rotations — memorise spawn order and stand tiles; wrong tile = free damage and lost DPS.
- Jad phase — rapid mage/range prayer swaps. One misclick often ends the kill. Slow down and prioritise prayer over DPS until consistent.
- Clouds / snakelings — do not stand in venom clouds; kill or tank adds based on HP.
- Deaths — safe death for items; you lose the food/pots used that fight.
Most hourly GP is zulrah's scales, noted herbs, runes, and alchables. Wiki money-making pages quote roughly ~2M/hr at ~20 kph and ~3.5M/hr at ~40 kph before/after supplies — treat those as GE snapshots, not guarantees.
- Stable: scales (also consumed by blowpipe/trident — net them), herbs, seeds, battlestaves
- RNG: tanzanite / magic fangs, serpentine visage, mutagens, jar, pet — do not budget a bank upgrade on a short grind
- Supplies: prayer pots, food, Zul-andra scrolls, dart/scale charges can cut hundreds of k/hr off gross loot
Check live scale and fang prices on GE Tracker before a long session.
- Treating toxic staff as a range weapon — use blowpipe / bowfa / tbow for green phases
- Switching gear after she surfaces instead of during the dive animation
- Standing on the red slam tile or in venom clouds
- Panic-eating through jad instead of locking prayer order
- Skipping Western teleports / POH pool and bleeding minutes between trips