Cerberus — Hellhound Boss Money Making
Cerberus is the 91 Slayer hellhound boss under Taverley. You can only kill her on a hellhound task. Average GP/hr looks strong on paper because of boot crystals, but dry streaks of many hours without a crystal are normal — baseline loot alone is mid-tier.
Skip if: You are under 91 Slayer, hate task-locked bosses, or need predictable GP without unique RNG (prefer Zulrah / Vorkath instead).
Baseline vs crystal luck; wiki ~3M avg
Bludgeon/tbow ~40; emberlight/scythe higher
~27k without crystals; ~70k with
Ghost prayer + lava pools
Hard gates
- 91 Slayer
- Hellhound Slayer task — Cerberus cannot be killed off-task
- Access to Cerberus' Lair (Taverley dungeon → Key Master; key master teleports help)
Recommended (soft)
- 85+ Attack / Strength / Defence; 70+ Hitpoints
- 70+ Prayer; King's Ransom for Piety; spectral spirit shield for ghosts
- Duradel / Konar hellhound tasks (130–200); bracelet of slaughter to extend
- POH pool + key master teleport tabs for trip resets
| Tier | Setup |
|---|---|
| Budget | Abyssal bludgeon or arclight + bandos/torva scraps, torture, ferocious gloves, primordial/d boots, suffering (i), slayer helm (i) on task |
| Mid | Twisted bow + masori / armadyl (if ranging), or strong melee crush; spectral spirit shield on ghost ticks |
| Max | Emberlight / Scythe of vitur melee — wiki assumes ~50 kph with emberlight; scythe can be slightly faster but charges eat profit |
- Divine super combat (or ranging if tbow)
- Plenty of prayer potions — ghosts + Protect Melee drain hard
- Food: dark crabs / sharks; emergency brew if learning
- Spectral spirit shield (swap or camp); teleport out
- Key master teleport / house tele; bracelet of slaughter for last kills of a task
- Optional: thralls, vengeance
- Get a hellhound task → teleport to Key Master → enter the lair instance.
- Pot up, Protect from Melee, attack from mid-range so you can step lava and ghosts cleanly.
- Stay off lava pools when she spits them; walk to a free tile and keep attacking.
- When she summons three Summoned Souls, pray the matching style for each ghost (melee / range / mage) as they attack in order.
- Loot crystals/stones immediately if they drop; bank via key master tele → pool when out of prayer.
- Extend the task with slaughter near the end so more kills stay on-task.
- Ghosts: each correct prayer blocks damage but drains prayer (~30 each, ~90 total). Spectral shield halves drain (~15 each). Need enough prayer points banked or the hit still lands.
- Lava pools: stand off them; they chunk HP if ignored.
- Triple attack: combo of styles — keep Protect Melee as default between ghosts unless a guide setup says otherwise for your weapon.
- Faster weapons (emberlight/scythe) often see ghosts once or not at all; slower setups may face them twice per kill.
Cerberus is the only source of primordial / pegasian / eternal crystals (plus smouldering stone). Wiki rates assume ~50 kph and fold rare crystals into ~3M/hr averages. Without uniques, expect closer to ~0.5M/hr from rune gear, ashes, and miscellaneous loot.
- Stable: rune equipment, dragon bones, infernal ashes, herbs/seeds — mediocre alone
- RNG: crystals (~1/520 each type on the unique table) and smouldering stone — multi-hour dry is expected
- Supplies: prayer potions dominate cost; spectral shield is the big QoL cut
Price primordial crystals on GE Tracker before treating Cerberus as your main GP method.
- Showing up without a hellhound task
- Entering ghosts with <90 prayer (or <45 with spectral) and eating a full combo
- Standing in lava while focusing DPS
- Banking the average GP/hr as if crystals drop on schedule
- Skipping slaughter on a short Duradel task