Boss Money Making

Cerberus — Hellhound Boss Money Making

Cerberus is the 91 Slayer hellhound boss under Taverley. You can only kill her on a hellhound task. Average GP/hr looks strong on paper because of boot crystals, but dry streaks of many hours without a crystal are normal — baseline loot alone is mid-tier.

Skip if: You are under 91 Slayer, hate task-locked bosses, or need predictable GP without unique RNG (prefer Zulrah / Vorkath instead).

GP per hour
~0.5–3.5M

Baseline vs crystal luck; wiki ~3M avg

Kills / hour
40–52

Bludgeon/tbow ~40; emberlight/scythe higher

Avg loot / kill
~25–70k

~27k without crystals; ~70k with

Difficulty
Medium

Ghost prayer + lava pools

Requirements

Hard gates

  • 91 Slayer
  • Hellhound Slayer task — Cerberus cannot be killed off-task
  • Access to Cerberus' Lair (Taverley dungeon → Key Master; key master teleports help)

Recommended (soft)

  • 85+ Attack / Strength / Defence; 70+ Hitpoints
  • 70+ Prayer; King's Ransom for Piety; spectral spirit shield for ghosts
  • Duradel / Konar hellhound tasks (130–200); bracelet of slaughter to extend
  • POH pool + key master teleport tabs for trip resets
Gear
TierSetup
BudgetAbyssal bludgeon or arclight + bandos/torva scraps, torture, ferocious gloves, primordial/d boots, suffering (i), slayer helm (i) on task
MidTwisted bow + masori / armadyl (if ranging), or strong melee crush; spectral spirit shield on ghost ticks
MaxEmberlight / Scythe of vitur melee — wiki assumes ~50 kph with emberlight; scythe can be slightly faster but charges eat profit
Inventory
  • Divine super combat (or ranging if tbow)
  • Plenty of prayer potions — ghosts + Protect Melee drain hard
  • Food: dark crabs / sharks; emergency brew if learning
  • Spectral spirit shield (swap or camp); teleport out
  • Key master teleport / house tele; bracelet of slaughter for last kills of a task
  • Optional: thralls, vengeance
Kill loop / Method
  1. Get a hellhound task → teleport to Key Master → enter the lair instance.
  2. Pot up, Protect from Melee, attack from mid-range so you can step lava and ghosts cleanly.
  3. Stay off lava pools when she spits them; walk to a free tile and keep attacking.
  4. When she summons three Summoned Souls, pray the matching style for each ghost (melee / range / mage) as they attack in order.
  5. Loot crystals/stones immediately if they drop; bank via key master tele → pool when out of prayer.
  6. Extend the task with slaughter near the end so more kills stay on-task.
Mechanics
  • Ghosts: each correct prayer blocks damage but drains prayer (~30 each, ~90 total). Spectral shield halves drain (~15 each). Need enough prayer points banked or the hit still lands.
  • Lava pools: stand off them; they chunk HP if ignored.
  • Triple attack: combo of styles — keep Protect Melee as default between ghosts unless a guide setup says otherwise for your weapon.
  • Faster weapons (emberlight/scythe) often see ghosts once or not at all; slower setups may face them twice per kill.
Profit

Cerberus is the only source of primordial / pegasian / eternal crystals (plus smouldering stone). Wiki rates assume ~50 kph and fold rare crystals into ~3M/hr averages. Without uniques, expect closer to ~0.5M/hr from rune gear, ashes, and miscellaneous loot.

  • Stable: rune equipment, dragon bones, infernal ashes, herbs/seeds — mediocre alone
  • RNG: crystals (~1/520 each type on the unique table) and smouldering stone — multi-hour dry is expected
  • Supplies: prayer potions dominate cost; spectral shield is the big QoL cut

Price primordial crystals on GE Tracker before treating Cerberus as your main GP method.

Common mistakes
  • Showing up without a hellhound task
  • Entering ghosts with <90 prayer (or <45 with spectral) and eating a full combo
  • Standing in lava while focusing DPS
  • Banking the average GP/hr as if crystals drop on schedule
  • Skipping slaughter on a short Duradel task