Gargoyles — 75 Slayer Alchable Money Making
Gargoyles are a mid-game Slayer staple in the Morytania Slayer Tower. At 75 Slayer you smash them with a rock hammer (or equip a granite hammer) for steady alchables, coins, and the occasional granite maul / dark mystic top. Not flashy — reliable if you alch on the go.
Skip if: You are under 75 Slayer, refuse to finish kills with a hammer / smasher perk, or only want boss unique hunting.
Wiki ~935k @ 230 kph; GE swings
~230 with granite hammer
Mostly alchs + coins
Mechanical; attention for alchs
Hard gates
- 75 Slayer
- Rock hammer (500gp from any Slayer master), rock thrownhammer, or granite hammer (auto-smashes when equipped)
- Priest in Peril for Morytania / Slayer Tower access
Recommended (soft)
- 70/80+ melee (85+ strongly preferred for speed)
- 55 Magic for High Level Alchemy
- Gargoyle Smasher unlock (120 Slayer points) — auto-finishes at ≤9 HP if a hammer is in inv
- 43+ Prayer (Protect Melee); 81 Agility ivy shortcut (or 61 spike chain + nose peg / slayer helm past spectres)
- Basement gargoyles require a task; top floor can be killed off-task
| Tier | Setup |
|---|---|
| Budget | Dragon scim / whip + strength amulet, fighter torso / rune, rock hammer in inv + smasher perk |
| Mid | Granite hammer + torture / berserker (i), ferocious / barrows gloves, prims / dragon boots, slayer helm on task |
| Max / off-task | Blood moon set + dual macuahuitl (higher DPS, repair cost) or BIS strength with granite hammer |
Granite hammer is the usual upgrade path: smash without clicking and better DPS than a plain rock hammer finish.
- Rock hammer (if not using equipped granite hammer) — required even with Smasher unlock
- Nature + fire runes (or rune pouch) for High Alchemy
- Super combat potion
- Prayer potions if camping Piety; optional SGS / ancient mace for prayer restore
- Some food early; experienced trips need little
- Slayer ring / ectophial / Kharyrll tele; house tele for armour stand if using degrading sets
- Nose peg if using the spectre route without a slayer helm
- Teleport to Slayer Tower (slayer ring is fastest).
- On task: climb to basement (task-only spawns). Off task: top floor via 81 Agility ivy, or through spectres with nose peg / helm.
- Protect from Melee → attack gargoyles. Keep inventory space for rune / adamant drops.
- At ≤9–10 HP: use rock hammer on the gargoyle, or let Smasher / granite hammer auto-finish.
- High-alch rune gear and mystic tops as they drop; leave junk.
- Bank when full of unnoted loot or out of alch runes; repeat.
- Gargoyles cannot die to normal damage alone — the hammer smash is mandatory unless granite hammer / Smasher handles it.
- Top-floor gargoyles can be poisoned/venomed; basement ones are immune.
- Superior marble gargoyle on task: pray melee, dodge the red/white orb special.
- Safespots exist (doorway / bucket corners) but melee hammer setups usually just tank with Protect Melee.
Wiki ~935k/hr at 230 kph. Almost all value is alchables (rune 2h, rune full helm, adamant legs, etc.), coins, and bars. Granite maul and dark mystic tops are uncommon spikes, not the core rate.
- Stable: high-alched rune/adamant gear, gold/mithril bars, coins
- RNG: granite maul, mystic robe top (dark), gem table
- Supplies: cheap (sharks + super combats); nature runes are the real ongoing cost
If rune alch values crash, use the alch calculator / GE Tracker before a long task.
- Leaving the rock hammer in the bank (Smasher still needs it in inventory)
- Walking past aberrant spectres without a nose peg / slayer helm
- Not alching — banking raw rune items tanks effective GP/hr
- Trying basement gargoyles off-task (Raulyn blocks you)
- Skipping the Gargoyle Smasher unlock and manually clicking every kill