Ironman Beginner Guide
Ironman early game is questing for XP and unlocks, then Wintertodt / Tempoross / GotR for supplies — not chicken killing and not GE flipping. This page covers the first stretch until travel, food, and coins stop being the bottleneck. Full step lists live on the wiki; this is the decision framework.
Skip if: You have never played OSRS — learn on a normal account first, then start a fresh iron.
Talk to Adam or Paul before leaving
Skip low-level combat grinds
Cloak 1 monastery teleport
Low req, useful crates
Speak to Adam or Paul on Tutorial Island before you leave, or you cannot enable the mode. Rules (from the wiki):
- No trading other players.
- No Grand Exchange buys/sells except bonds (buy only — cannot sell bonds).
- No Accept Aid, no XP from PvP, no looting other players' kills, no help on monster kills.
Hardcore: a dangerous death drops you to regular Ironman and freezes your HC hiscores. Many minigame / instance deaths are safe — check the activity before you push.
Full list: Ironman Mode (wiki)
The wiki's Ironman guide is blunt: quest XP beats early monster grinding. Example — Waterfall Quest has no skill requirements and raises Attack and Strength from 1 to 30 if you started at 1 (wiki trivia). Pair that with other Kandarin combat quests instead of cows.
Follow the wiki Optimal quest guide / Ironman through at least Holy Grail — that early block is built around shared areas, travel unlocks, and skipping bad grinds. Do not invent your own order for the first ~50 quests.
- Druidic Ritual — unlocks Herblore (and letting lamps go into Herblore).
- Rune Mysteries — Runecraft path.
- Tree Gnome Village / The Grand Tree — spirit trees and gnome gliders.
- Lost City → start Fairytale I → partial Fairytale II until fairy rings work (Dramen / Lunar staff).
- Bone Voyage — Fossil Island (birdhouses, ammonite crabs, ultracompost path).
Check reqs on our quest requirements tool.
Early iron time sinks are walking and run energy. Wiki priorities that pay off fast:
- Easy Ardougne Diary → Ardougne cloak 1 (unlimited monastery teleport — altar, near fairy ring / spirit tree / ships).
- Games necklace — Wintertodt and other low-req teleports. Craft or buy from shops / jewellery sources.
- Ring of dueling — Ferox Enclave bank + restore.
- Boots of lightness (Temple of Ikov cellar — no need to finish the quest) + early Agility. Graceful is ideal but marks take a while; weight reduction still helps before full set.
- Fairy rings once Fairytale II is started far enough — use our fairy ring codes.
Law runes for teleports: early on, buy from shops (expensive). Minigame teleport (20-minute cooldown) covers Burthorpe / Castle Wars / Ferox early.
- Draynor: Fortunato sells jugs of wine for 1 gp (heal 11, −2 Attack) — Stronghold / early tanking.
- East Ardougne bakery stalls: cakes (12 HP total) — steal while near diary / market quests.
- Wintertodt, Tempoross, and Guardians of the Rift — low requirements, crates/supplies that punch above their weight for irons. Wiki notes many irons do them early; WT loot scales with your other skill levels, so a bit of Construction / etc. before a long WT camp helps.
- Lumbridge Castle roof logs (world-hop) → light them if you need Firemaking before WT.
Uniques are not bank value — High Alchemy value is. Wiki money notes for early/mid:
- Sell junk to shops early; West Ardougne general store pays 55% of value vs 40%.
- Martin Thwait's Lost and Found pays full High Alchemy value on sold items.
- At 55 Magic, High Alchemy on nature runes becomes the core cash loop (often while doing something else).
- Thieving: blackjacking (~45+) or stealing valuables (~50+) for cash + XP when you are stuck.
- Agility Pyramid artefacts → Simon Templeton (10k each) if Magic/Thieving are lagging — wiki recommends ~60 Agility + Graceful before leaning on it.
Related: Alch calculator (GE prices are for mains — use HA values mentally on iron).
Wiki early-game phase: questing, skills toward ~60–70, and useful gear. Treat these as checkpoints, not a ranked order:
- Quest through the wiki iron optimal path past Holy Grail / early Kandarin block.
- Ardougne cloak 1 + fairy rings + spirit trees / gliders online.
- Wintertodt (and/or Tempoross / GotR) for cash, seeds, herbs, junk to alch.
- Bone Voyage → birdhouses + crabs — Fossil Island unlock, birdhouse calculator.
- Push toward Recipe for Disaster / Barrows gloves — common “leaving early game” marker.
- Mid-game handoff: Slayer for gear (whip, trident path, etc.) — see our Slayer guide and Slayer calculator.
- Wiki optimal path flags Witch's House Hitpoints XP before riskier quests like Waterfall if you want a buffer.
- Safespot Fight Arena / quest bosses; bring food even when “easy”.
- Skip optional dangerous content until you understand death rules for that activity.
- Do not Wildy for early loot — one mistake ends HC status.